Please post responses by Monday 11:59pm at the latest.
Q#1. On (reader) page 724-5, Hull et al discuss the
importance of agency and "de/recontextualization" and,
in Gee's terms, how "good learning requires that learners
feel like active agents (producers) not just passive
recipients (consumers)." With these ideas in mind,
discuss how the teachers in the Parker excerpts enabled
students to learn agentively. What implications do
these approaches have for pedagogy in general?
Q#2. Choose one of the learning principles discussed
in Gee's article about video games and discuss how you
would use a video game to teach specific content
(a concept in math, physics, language arts, physical education...)